Thirteen cards each and a game about what you refuse to win. Every heart costs you a point and the queen of spades costs thirteen, unless you are brave enough to take every single one.
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The whole deck is dealt to four players. You pass three cards on, left, right and across on a rotation, and every fourth hand you pass nothing at all. The two of clubs leads. You follow suit if you can, and nobody may lead a heart until one has been played on some other suit.
Count up what you were left holding at the end of each hand. When someone crosses a hundred the game stops and the lowest score wins.
| Players | 4 |
|---|---|
| Cards dealt to each | 13 |
| Cards passed | 3 |
| Cost of the queen of spades | 13 |
| Game ends above | 100 |
Take every heart and the queen, and the arithmetic inverts. There are two accepted ways to score it and they are genuinely different over a long match: subtract twenty-six from the shooter, or add twenty-six to everybody else.
We add it to everybody else. It is the more common convention in software and it has one practical virtue: nobody's running score can go negative, so the scoreboard never needs explaining.
Plenty of versions forbid playing a heart or the queen on the very first trick. In the reference rules that appears as a named variation rather than part of the base game, so it is not enforced here. If you are void in clubs on the first trick you may legally throw the queen.
The computer players will not choose to do it, but that is them playing well rather than the rules stopping you. Where we pick between documented options we would rather say which one we picked.
No advertisements at any point. No account, no email, no sign-up. No timer, no energy, no coins, no daily streak pestering you to come back. This game is part of a single one-time unlock, not a subscription, and nothing in it can be bought again later.